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Response and Adjudication Statement of Design Idea Examples

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Guidelines for Statement of Design Idea

Also known as a “concept statement”

Samples

Two sample design statements follow; they are guidelines rather than finite templates. Your statement need not comply with either sample's format exactly; as long as you include the basic components that define—and logically explain—your design approach, you may compose your statement in any fashion that works for you.

Sample #1*

For THE COUNT OF MONTE CRISTO, by Alexandre Dumas

  1. The action of the play

    Edmond Dantès (alias the Count of Monte Cristo) has two goals—to reward those who were kind to him and his aging father, and to punish those responsible for his imprisonment for a crime he did not commit. Through the action of the play, Monte Cristo ingeniously plans and carries out slow and painful punishment for those responsible for his having spent fourteen years barely subsisting in the horrible dungeon of the Chateau d'If.

  2. Thematic conclusion

    1. Vengeance, while perhaps a mortal emotion, is better placed in the care of divine intervention—as stated in the line: "Tell the angel who will watch over your life to pray now and then for a man who, like Satan, believed himself for an instant to be equal to God, but who realizes in all humility that supreme power and wisdom are in the hands of God alone."

    2. Only a man who has felt ultimate despair is capable of feeling ultimate bliss. In addition, for man to remain happy, he must do two things: wait and hope.
      (Note: this truly is a romantic notion as Dantès sails off into the sunset—literally.)

  3. Production Objectives (from the Director)

    1. Using the genre Romanticism to tell the story of one man (Edmond Dantès) with believable, well rounded characterizations.

    2. To underline the theme—vengeance is inappropriate in the hands of man. It is an instrument intended for God alone.

  4. Design Objectives

    1. To support the play through careful interpretation of the genre Romanticism. To this end to show that the story is not merely an adventure, but really one of intrigue and mystery.

    2. Emphasize romantic embodiments, such as: the return to nature; love of the past (especially the medieval); the concept of honor and nobility; an infatuation with the grotesque and unreal (hence the extensive use of light and shadow); and, arduous sentimentality.

    3. To create the "world of the play" as a dark, brooding environment made up of a series of arches and levels.

  5. Translation of the design objectives into visual and graphic terms

    1. Line: Various, reflective of early romantic period. Emphasis on the graceful, elegant yet moody architectural curves found in the early 16th and 17th Centuries—especially Baroque. Hint of even earlier medieval (13th Century) arches. Tall, overwhelming archways, with emphasis on grand proportion. Further suggestion of the power in refinement through simplification.

    2. Color: Dark, moody black to blue, with ochre and golden highlights. Emphasis on the dark sense of mystery accenting light and shadow—with plenty of shadows cast from the massive archways, etc.

    3. Texture: Very earthy feel. Hint towards the idea of "return to nature."

    4. Ornamentation: Hint towards simplified late Medieval Gothic rather than Baroque.

  6. Choice of period, style, and form

    1. Period: 19th Century Romanticism (much earlier influence from the mid-13th -15th Centuries).

    2. Style: Gothic-Romantic as developed from the late Medieval Gothic to Baroque periods. (Note: taking dramatic license here!)

    3. Form: Modified Shakespearean stage; single set, multilevel (linear form accented).



Sample #2*

For THE PIANO LESSON, by August Wilson

August Wilson's The Piano Lesson is a play about legacies and ghosts of the past. It is about family, land, and finding out what matters most in life. The conflict of the play is over the fate of the piano in Berniece’s living room—a family heirloom. The play cannot end until Berniece and her brother, Boy Willie, unite to exorcise their family’s slavehood past. The play cannot end until Berniece plays the piano, and Boy Willie no longer wants to sell it—both characters thereby embracing their family’s legacy to them.

The design of the play must address the geography and socioeconomic givens of the play's setting. It takes place in Berniece's home, in a northern city, during the Depression. The piano is as much a character in the play as any person in it; and Berneice’s home must have a staircase – both to show her home is not a hovel, and to accommodate the play's climax: the visitation by Sutter's ghost.

While working-class, the characters must also convey a range of differences within the African-American community. There must be clear distinctions in type of character—"city" characters and “country” characters from Mississippi; serious and comic characters; moral and amoral; employed and unemployed—without falling into two-dimensional stereotypes.

The play feels eerie, tempestuous, and full of sharp contrasts; it feels like a haunted merry-go-'round. The visual solution should therefore be crunchy, pieced-apart, and full of movement; it should appear mysterious and ordinary, comfortable and incomplete.

*Analysis for sets, costume or lighting would be similar

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